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1. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Looks good on paper, but the icons need a bit more work: The industrial and combat ship icons are almost identical. They're both basically triangles, and look nearly identical except when oversized. The slight differences in shape will not be...
- by Alice Katsuko - at 2015.02.27 14:36:44
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2. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
(1) It seems as though the system is somewhat more sensitive to large fleets. Time dilation for traveling fleet of approximately 160 seemed to trigger more often, as did prolonged traffic control messages. Time dilation went down to 36% during war...
- by Alice Katsuko - at 2013.06.08 20:59:00
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3. If null-sec industrialism is broken, it might not be CCP's fault. - in EVE General Discussion [original thread]
The problem with null industry is that it's currently almost impossible to source low-end minerals locally at a decent price in any reasonable quantity unless you invest substantial resources into growing your own mining corporation. Because of th...
- by Alice Katsuko - at 2013.04.29 17:34:00
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4. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
My computer can barely handle running current graphics on all medium settings, but I don't see any reason for why an optional texture pack could not be made available for download for those players who have the hardware to use it. Ideally this wou...
- by Alice Katsuko - at 2013.04.27 23:45:00
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5. Sticky:Dev Blog: Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + C... - in EVE Information Portal [original thread]
On the whole, I like these changes, but some I think are a mistake: Please do not add more slots to outposts, except perhaps for additional corporate office slots. Industry in null should take place in POSes, not in outposts. POS industry is be...
- by Alice Katsuko - at 2013.04.27 17:43:00
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6. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: Alice Katsuko wrote: Naso Aya wrote: Alice Katsuko wrote: I missioned (solo) just fine in an Abaddon as a newbie (a long time ago) with mediocre capacitor skills and a T1 tank, and no cap boosters (too expensive). The...
- by Alice Katsuko - at 2013.04.11 14:15:00
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7. abandoned high sec POS's - in Science and Industry [original thread]
If you're not expecting opposition, use pulse Oracles. A mega pulse Oracle is cheaper than any battleship, does as much damage as an Abaddon and more damage than an Apocalypse, and unlike an Abaddon is fully cap stable using short range ammo. Sinc...
- by Alice Katsuko - at 2013.04.11 14:10:00
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8. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Alannah Thellere wrote: Nariya Kentaya wrote: Gordon Esil wrote: snip snip Yes, this, very. A neut bonus instantly consigns a ship to use in relatively large-scale PVP actions (you know, the battles most people seem to be complaining...
- by Alice Katsuko - at 2013.04.11 13:47:00
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9. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Naso Aya wrote: Alice Katsuko wrote: Naso Aya wrote: Alice Katsuko wrote: Snip Just like to point out, if Tachyons were even possible to fit on an Amarr ship, it'd be nice. There's a difference between "hard to fit" and "impossible...
- by Alice Katsuko - at 2013.04.11 05:45:00
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10. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Naso Aya wrote: Alice Katsuko wrote: I missioned (solo) just fine in an Abaddon as a newbie (a long time ago) with mediocre capacitor skills and a T1 tank, and no cap boosters (too expensive). The Abaddon does not have a capacitor use bonus,...
- by Alice Katsuko - at 2013.04.11 04:20:00
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11. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
I missioned (solo) just fine in an Abaddon as a newbie (a long time ago) with mediocre capacitor skills and a T1 tank, and no cap boosters (too expensive). The Abaddon does not have a capacitor use bonus, and it was and is considered the best Amar...
- by Alice Katsuko - at 2013.04.11 01:58:00
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12. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: I am assuming that CCP is changing lasers to have -%50 cap usage to offset relinquishing the cap usage bonuses. This is the only sensible course of action for amarr gunship balancing, as far as I can see since the only ...
- by Alice Katsuko - at 2013.04.10 18:00:00
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13. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Deerin wrote: .....overcorrection..... Please apply it to our ships too. Check Pest vs Hyp. Both have 6 turrets. Pest has two damage bonuses while hype has double damage wrapped into one + rep bonus. + 125mbit drones + 1 more low. Their speeds...
- by Alice Katsuko - at 2013.04.10 15:28:00
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14. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
The problem with giving the Hyperion a resistance bonus is that it won't solve anything. It will merely turn the Hyperion into a short-range Abaddon. There will still be no reason to use it over an Abaddon in a fleet. If it gains sufficient damage...
- by Alice Katsuko - at 2013.04.10 00:55:00
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15. In Station Traffic = Nice - in Test Server Feedback [original thread]
For reference, old Gallente station interior: http://eve-files.com/media/0905/2009.03.09.20.53.10.jpg In all seriousness, allowing corporations and alliances to rent out in-station billboards for ISK would be awesome, increasing immersiveness ...
- by Alice Katsuko - at 2013.04.09 23:50:00
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16. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
After sleeping on it, must agree that the Dominix isn't really getting nerfed all that hard. Bigger issue seems to be that the Armageddon will be better at fulfilling most of the Dominix's traditional roles. The hybrid bonus loss isn't going to re...
- by Alice Katsuko - at 2013.04.09 14:02:00
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17. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
I don't understand all the rage about the Apocalypse, which is receiving a net buff, except for pilots with atrociously terrible capacitor skills, who have no business flying Amarr anyway. The Apocalypse isn't used as a sniper; the Oracle is a sup...
- by Alice Katsuko - at 2013.04.08 22:03:00
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18. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Magic Crisp wrote: Please apply the remote reps to the maelstrom's shield boost bonus. The other ships' tanking bonuses are usually applied to remote reps (resist bonuses?) While this still doesn't protect against alphas, i...
- by Alice Katsuko - at 2013.04.08 21:45:00
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19. Is there a preferred Carrier these days? - in Ships and Modules [original thread]
Depending on your purpose, the preference order is usually: Archon/Chimera > Nidhoggur > Thanatos You should ask your corporation/alliance which carrier they prefer members to train for. It will almost always be the Archon, unless you are ...
- by Alice Katsuko - at 2013.04.08 20:13:00
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20. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
The buffs to the Armageddon may be too good, as they effectively make the Dominix obsolete even in its role as a specialized drone boat. The Armageddon will have more high slots for weapons, bonuses to neuts for utility, more low slots for tank an...
- by Alice Katsuko - at 2013.04.08 19:54:00
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